module('luaconfig')
objects.CentaurCaptin = {
    class = 'CentaurCaptin',
    config = {
       -- bow = 0  --  近战
       -- bow = 1  --  远程
       name = 'CentaurCaptin',
       hexSize = 2,
       canFly = false,
       shots = 0,
       bow = 0,
       slot = 0,
       maxhp = 10,
       hp = 10,
       maxattack = 6,
       attack = 6,
       maxdamage = 3,
       mindamage = 2,
       defense = 3,
       speed =8,
    },
}

objects.BattleDwarf = {
        class = 'BattleDwarf',
        config = {
            -- bow = 0  --  近战
            -- bow = 1  --  远程
			name = 'BattleDwarf',
	        hexsize = 1,
            canFly = false,
			shots = 0,
            bow = 0,
            slot = 0,
            maxhp = 20,
            hp = 20,
            maxattack = 7,
            attack = 7,
            maxdamage = 4,
            mindamage = 2,
            defense = 7,
            speed = 5,
        },
}

objects.GrandElf = {
        class = 'GrandElf',
        config = {
            -- bow = 0  --  近战
            -- bow = 1  --  远程
			name = 'GrandElf',
	        hexsize = 1,
            canFly = false,
			shots = 0,
            bow = 1,
            slot = 24,
            maxhp = 15,
            hp = 15,
            maxattack = 9,
            attack = 9,
            maxdamage = 5,
            mindamage = 3,
            defense = 5,
            speed = 7,
        },
}

objects.SilverPegasus = {
        class = 'SilverPegasus',
        config = {
            -- bow = 0  --  近战
            -- bow = 1  --  远程
			name = 'SilverPegasus',
	        hexsize = 2,
            canFly = true,
			shots = 0,
            bow = 0,
            slot = 0,
            maxhp = 30,
            hp = 30,
            maxattack = 9,
            attack = 9,
            maxdamage = 9,
            mindamage = 5,
            defense = 10,
            speed = 12,
        },
}

objects.DendroidSoldier = {
        class = 'DendroidSoldier',
        config = {
            -- bow = 0  --  近战
            -- bow = 1  --  远程
			name = 'DendroidSoldier',
	        hexsize = 1,
            canFly = false,
			shots = 0,
            bow = 0,
            slot = 0,
            maxhp = 65,
            hp = 65,
            maxattack = 9,
            attack = 9,
            maxdamage = 14,
            mindamage = 10,
            defense = 12,
            speed = 4,
        },
}

objects.WarUnicorn = {
        class = 'WarUnicorn',
        config = {
        -- bow = 0  --  近战
        -- bow = 1  --  远程
		name = 'WarUnicorn',
		hexsize = 2,
		canFly = false,
		shots = 0,
        bow = 0,
        slot = 0,
        maxhp = 110,
        hp = 110,
        maxattack = 15,
        attack = 15,
        maxdamage = 22,
        mindamage = 18,
        defense = 14,
        speed = 9,
    },
}

objects.GoldDragon = {
        class = 'GoldDragon',
        config = {
        -- bow = 0  --  近战
        -- bow = 1  --  远程
		name = 'GoldDragon',
		hexsize = 2,
		canFly = true,
		shots = 0,
        bow = 0,
        slot = 0,
        maxhp = 250,
        hp = 250,
        maxattack = 27,
        attack = 27,
        maxdamage = 50,
        mindamage = 40,
        defense = 27,
        speed = 16,
    },
}
